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How trade unionists are aiming to make it game over for bad bosses
SEAN MELEADY takes a look into the largely non-unionised world of video games workers, where a dedicated branch of the IWGB is making organising inroads – and attempting to beat ‘the crunch’
[IWGB Game Workers]

ARE you looking for a change of career? Do you fancy a job that involves 100-hour weeks and compulsory unpaid overtime which will exhaust you so much that you might have to bring a sleeping bag to the office? Not to mention a dose of casual sexism towards you if you’re female as well as a dose of racist cultural stereotypes towards ethnic minorities.

Don’t expect to be paid much either even though you will work in an industry that is valued at $197 billion with products seen by around 3.5 billion people worldwide. Unfortunately, this is the reality for many video game workers. 

Run by large studios, the video game industry is one of the worst examples of modern capitalism that would make Marx shudder. In 2021 the largest five video game companies raked it in, with Nintendo having a revenue of $15.88bn, Sony $84.59bn, Tencent Holdings $86.61bn, and Microsoft $168.08bn.

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